GrimoireGunner
Intro
My take on Megaman battle network and one step from eden formula. The game uses grid based combat but with loadout mechanic. You juggle your loadout to maximize damage you dealt to your opponent in short amount of time.
You start with only 2 sub-weapon and 1 main weapon then gain new weapon, upgrade existing weapon, or upgrade the suit.
Still in heavy development. Any input welcome.
Story
No story so far. Jump in shoot things. Get loot. Shoot more things
How to Play
Currently the game only support keyboard-input. Might add gamepad support later.
arrow keys: movement
q->sub weapon 1 also select option on menu screen
w->sub weapon 2
e->main weapon
space->cycle loadout
The game has element system like battle network title
Fire beat Wood, Wood beat Elec, Elec beat Water, Water beat Fire. If you use weapon with certain attribute, you will take that attribute (indicated by change in shading) until either the encounter ends, or you fire another weapon with different attribute. Some enemies can force you into become weaker to an element.
Credit
Background:
Mountain:Luis Zuno (@ansimuz)
plains and cave: @kharism
Explosion animation:
Untied Game untiedgames.com
Hit animation:
lil-cthulhu https://lil-cthulhu.itch.io/hit-effect
font:
datagoblin.itch.io/monogram
Sprite:
@kharism
https://chierit.itch.io/boss-demon-slime
SFX:
https://kronbits.itch.io/freesfx
@kharism
BGM:
@kharism
https://pixabay.com/music/video-games-chiptune-grooving-142242/
area12
Space_Cat
Updated | 16 days ago |
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | kharism |
Genre | Action |
Tags | Deck Building, Singleplayer |
Download
Click download now to get access to the following files:
Development log
- A vertical slice30 days ago
Comments
Log in with itch.io to leave a comment.
Nice concept and mechanism, looks promising
Thank you