Intro

My take on Megaman battle network and one step from eden formula. The game uses grid based combat but with loadout mechanic. You juggle your loadout to maximize damage you dealt to your opponent in short amount of time. 

You start with only 2 sub-weapon and 1 main weapon then gain new weapon, upgrade existing weapon, or upgrade the suit.

Still in heavy development. Any input welcome.

Story

No story so far. Jump in shoot things. Get loot. Shoot more things

How to Play

Currently the game only support keyboard-input. Might add gamepad support later.

arrow keys: movement

q->sub weapon 1 also select option on menu screen

w->sub weapon 2

 e->main weapon

space->cycle loadout

The game has element system like battle network title

Fire beat Wood, Wood beat Elec, Elec beat Water, Water beat Fire. If you use weapon with certain attribute, you will take that attribute (indicated by change in shading) until either the encounter ends, or you fire another weapon with different attribute. Some enemies can force you into become weaker to an element.

Credit

Background:

Mountain:Luis Zuno (@ansimuz)

plains and cave: @kharism

Explosion animation:

Untied Game untiedgames.com

Hit animation:

lil-cthulhu https://lil-cthulhu.itch.io/hit-effect

font:

datagoblin.itch.io/monogram

Sprite:

@kharism

https://chierit.itch.io/boss-demon-slime

SFX:
https://kronbits.itch.io/freesfx

@kharism

BGM:

@kharism

https://pixabay.com/music/video-games-chiptune-grooving-142242/

area12 

Space_Cat

Updated 16 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorkharism
GenreAction
TagsDeck Building, Singleplayer

Download

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Click download now to get access to the following files:

grimoiregunner0.0.2.zip 18 MB
grimoiregunner_0.0.1.zip 10 MB

Development log

Comments

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Nice concept and mechanism, looks promising

Thank you